List of all the client events
onPedChange
An event that will be triggered anytime the PlayerPedId() of the current client changes
AddEventHandler("br_utils:onPedChange", function(playerPed)
print(playerPed)
end)- playerPed
integer- The new
PlayerPedId()
- The new
onVehicleChange
An event that will be triggered anytime the player changes vehicle
AddEventHandler("br_utils:onVehicleChange", function(vehicle)
print(vehicle)
end)- vehicle
integer- The new entity handler for the vehicle
- The value will be 0 if the ped left a vehicle
- The new entity handler for the vehicle
playerLoaded
An internal event triggered when the current framework installed in the server considers the player as loaded
AddEventHandler("br_utils:playerLoaded", function()
print("The player has loaded")
end)This event won't pass any variables
onPlayerDeath
An event triggered whenever the player reaches 0 hp
AddEventHandler("br_utils:onPlayerDeath", function()
print("The player died")
end)This event won't pass any variables